![]() If I have time I can likely whip up something quickly.Īnything added to the git will fall under the same terms, meaning you have just as much freedom and risk with using them. If you have something you would like me to add here, let me know. If not, ask the developers for permission. ![]() Note: You’ll see three dots by its title if it is uncopylocked. I will likely add more projects here over time in fact, I already have. Step 1: Visit a Roblox game that is uncopylocked. You can even re-upload these projects and claim it as yours I do not care. You have my clear and explicit permission to do whatever you want with assets. My #1 hope with this is for users to take these projects and turn them into something truly amazing. I encourage you to mess around with some aspects in these projects, see what changes produce certain outcomes, and etc. I thought that I may as well uncopylock this as I am completely rewriting it now that I am a lot better at scripting and placement systems in general and I fought that it could help some people out because I know first hand how hard it can be to make a functioning placement system. This means that if something breaks, I will not fix it, I will not tell you how to fix it, I will not help you fix it. This should not be used in an actual game as it is super unstable, hardly works and is poorly optimised. I do not keep up with any of these projects. There is varying quality due to the assets coming from a variety of time periods, some as far back as 3-4 years ago. There are some mid-quality projects in there though, and those are the ones that would be great to learn from and build off of. Much of the content inside of these projects are low quality. Systems, such as an FPS and black-hole system.Cool code, like Camera bobbing and bot AI.If your files do not work, make sure you download them as raw! Examples of what is included
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